[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 31

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1377.834
Objectives[0]positionY = -1686.562
Objectives[0]positionZ = 60.51035
Objectives[0]Heading = 265
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = SwitchBlade
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = -1
Objectives[0]mission_Actors[0]Survive_Number = -1
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1379.721
Objectives[0]mission_Actors[0]positionY = -1686.752
Objectives[0]mission_Actors[0]positionZ = 60.52158
Objectives[0]mission_Actors[0]Heading = 217.5032
Objectives[0]mission_Actors[0]String_Name = player_one
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 5000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[1]Survive_Number = -1
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1277.003
Objectives[0]mission_Actors[1]positionY = -1734.02
Objectives[0]mission_Actors[1]positionZ = 52.25336
Objectives[0]mission_Actors[1]Heading = 294.9999
Objectives[0]mission_Actors[1]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 1000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 4
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 8
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 9
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 30
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 2
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 6
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[1] = 29
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 1379.721
Objectives[0]mission_Vehicles[0]positionY = -1686.752
Objectives[0]mission_Vehicles[0]positionZ = 60.52158
Objectives[0]mission_Vehicles[0]Heading = 217.5032
Objectives[0]mission_Vehicles[0]Name = Felon
Objectives[0]mission_Vehicles[0]Model = felon
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 10
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 4
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = ~g~Michael get fucking in
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 1378.011
Objectives[1]positionY = -1688.266
Objectives[1]positionZ = 59.78702
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 4
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = ~y~Ok chill....
Objectives[2]positionX = 1376.231
Objectives[2]positionY = -1687.895
Objectives[2]positionZ = 59.69444
Objectives[2]SetPlayerActor_Use_Player = True
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = False
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = gesture_why
Objectives[2]Task_Time = 5
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1374.424
Objectives[3]positionY = -1686.782
Objectives[3]positionZ = 59.24143
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = True
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 1
Objectives[3]Task_List[0]Type = EnterVehicle
Objectives[3]Task_List[0]PositionX = 1378.774
Objectives[3]Task_List[0]PositionY = -1687.234
Objectives[3]Task_List[0]PositionZ = 60.24422
Objectives[3]Task_List[0]Speed = 1
Objectives[3]Task_List[0]SeatIndex = 0
Objectives[3]Task_List[0]TaskIndex = 0
Objectives[3]Task_List[0]Warp = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = 1383.146
Objectives[4]positionY = -1687.927
Objectives[4]positionZ = 60.47153
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = True
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 4
Objectives[4]Task_List[0]Type = EnterVehicle
Objectives[4]Task_List[0]PositionX = 1381.365
Objectives[4]Task_List[0]PositionY = -1687.816
Objectives[4]Task_List[0]PositionZ = 60.70934
Objectives[4]Task_List[0]Speed = 1
Objectives[4]Task_List[0]SeatIndex = -1
Objectives[4]Task_List[0]TaskIndex = 0
Objectives[4]Task_List[0]Warp = False
Objectives[4]Task_List[1]Type = Drive
Objectives[4]Task_List[1]PositionX = 1385.641
Objectives[4]Task_List[1]PositionY = -1695.433
Objectives[4]Task_List[1]PositionZ = 62.28989
Objectives[4]Task_List[1]Speed = 25
Objectives[4]Task_List[1]StopBeforeVehicles = False
Objectives[4]Task_List[1]StopBeforeActors = False
Objectives[4]Task_List[1]AvoidVehicles = True
Objectives[4]Task_List[1]AvoidEmptyVehicles = False
Objectives[4]Task_List[1]AvoidActors = True
Objectives[4]Task_List[1]AvoidObjects = True
Objectives[4]Task_List[1]StopAtLights = True
Objectives[4]Task_List[1]UseBlinkers = True
Objectives[4]Task_List[1]AllowGoingWrongWay = False
Objectives[4]Task_List[1]Reverse = False
Objectives[4]Task_List[1]TakeShortestPath = False
Objectives[4]Task_List[1]IgnoreRoads = False
Objectives[4]Task_List[1]IgnoreAllPathing = False
Objectives[4]Task_List[1]AvoidHighWays = False
Objectives[4]Task_List[2]Type = Drive
Objectives[4]Task_List[2]PositionX = 1332.584
Objectives[4]Task_List[2]PositionY = -1711.093
Objectives[4]Task_List[2]PositionZ = 55.91291
Objectives[4]Task_List[2]Speed = 25
Objectives[4]Task_List[2]StopBeforeVehicles = False
Objectives[4]Task_List[2]StopBeforeActors = False
Objectives[4]Task_List[2]AvoidVehicles = True
Objectives[4]Task_List[2]AvoidEmptyVehicles = False
Objectives[4]Task_List[2]AvoidActors = True
Objectives[4]Task_List[2]AvoidObjects = True
Objectives[4]Task_List[2]StopAtLights = True
Objectives[4]Task_List[2]UseBlinkers = True
Objectives[4]Task_List[2]AllowGoingWrongWay = False
Objectives[4]Task_List[2]Reverse = False
Objectives[4]Task_List[2]TakeShortestPath = False
Objectives[4]Task_List[2]IgnoreRoads = False
Objectives[4]Task_List[2]IgnoreAllPathing = False
Objectives[4]Task_List[2]AvoidHighWays = False
Objectives[4]Task_List[3]Type = Drive
Objectives[4]Task_List[3]PositionX = 1305.279
Objectives[4]Task_List[3]PositionY = -1721.972
Objectives[4]Task_List[3]PositionZ = 53.79196
Objectives[4]Task_List[3]Speed = 25
Objectives[4]Task_List[3]StopBeforeVehicles = False
Objectives[4]Task_List[3]StopBeforeActors = False
Objectives[4]Task_List[3]AvoidVehicles = True
Objectives[4]Task_List[3]AvoidEmptyVehicles = False
Objectives[4]Task_List[3]AvoidActors = True
Objectives[4]Task_List[3]AvoidObjects = True
Objectives[4]Task_List[3]StopAtLights = True
Objectives[4]Task_List[3]UseBlinkers = True
Objectives[4]Task_List[3]AllowGoingWrongWay = False
Objectives[4]Task_List[3]Reverse = False
Objectives[4]Task_List[3]TakeShortestPath = False
Objectives[4]Task_List[3]IgnoreRoads = False
Objectives[4]Task_List[3]IgnoreAllPathing = False
Objectives[4]Task_List[3]AvoidHighWays = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 1301.483
Objectives[5]positionY = -1723.866
Objectives[5]positionZ = 53.15377
Objectives[5]Heading = 2260
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 10
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = GoTo_Actor
Objectives[6]Text = Talk to ~y~Lester
Objectives[6]positionX = 1278.108
Objectives[6]positionY = -1733.416
Objectives[6]positionZ = 51.36199
Objectives[6]GoTo_Actor_ChangToCompanion = False
Objectives[6]GoTo_Actor_Distance = 3
Objectives[6]GoTo_Actor_Remove_Blip = True
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = ~b~I have been think about it for while and i got a plan .
Objectives[7]positionX = 1278.537
Objectives[7]positionY = -1728.94
Objectives[7]positionZ = 51.77723
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 7
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = ~b~Ok , for first we will have to get info about the manager of the bank .
Objectives[8]positionX = 1280.478
Objectives[8]positionY = -1727.789
Objectives[8]positionZ = 52.58994
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 6
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = ~b~I will send u location for his body guard , make him tell us some secerts .
Objectives[9]positionX = 1282.483
Objectives[9]positionY = -1734.911
Objectives[9]positionZ = 51.433
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = gesture_why
Objectives[9]Task_Time = 6
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Get in the ~b~Car
Objectives[10]FaildText = 
Objectives[10]Type = Enter_Vehicle
Objectives[10]positionX = 1379.415
Objectives[10]positionY = -1687.605
Objectives[10]positionZ = 59.89389
Objectives[10]EnterVehicle_AsPassenger = False
Objectives[10]EnterVehicle_CanExit = True
Objectives[10]EnterVehicle_SetIsWanted = False
Objectives[10]EnterVehicle_SeatIndex = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Get to the ~r~Guard's house
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = -65.53499
Objectives[11]positionY = -19.21272
Objectives[11]positionZ = 66.87612
Objectives[11]Heading = 2575
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 15
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = -105.8958
Objectives[12]positionY = -8.434216
Objectives[12]positionZ = 69.52573
Objectives[12]Heading = 2575
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1.5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 1
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = -112.1028
Objectives[12]mission_Actors[0]positionY = -11.51446
Objectives[12]mission_Actors[0]positionZ = 70.51959
Objectives[12]mission_Actors[0]Heading = 135.002
Objectives[12]mission_Actors[0]String_Name = s_m_m_highsec_02
Objectives[12]mission_Actors[0]Relationship_Group = Friend
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 400
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Unarmed
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 18
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 26
Objectives[12]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[12]mission_Actors[0]NeededForObjectiveGoToActor[0] = 16
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Door_Control
Objectives[13]positionX = -106.5187
Objectives[13]positionY = -9.034471
Objectives[13]positionZ = 69.52703
Objectives[13]DoorCount = 1
Objectives[13]DoorModel[0] = v_ilev_janitor_frontdoor
Objectives[13]DoorLocked[0] = True
Objectives[13]DoorHeading[0] = 0
Objectives[13]DoorpositionX[0] = -107.537
Objectives[13]DoorpositionY[0] = -9.018
Objectives[13]DoorpositionZ[0] = 70.671
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~b~The door is locked and hes inside . lemme hack it real quick !
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = -105.8926
Objectives[14]positionY = -8.408225
Objectives[14]positionZ = 69.52576
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 5
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Door_Control
Objectives[15]positionX = -104.5169
Objectives[15]positionY = -9.073204
Objectives[15]positionZ = 69.26865
Objectives[15]DoorCount = 1
Objectives[15]DoorModel[0] = v_ilev_janitor_frontdoor
Objectives[15]DoorLocked[0] = False
Objectives[15]DoorHeading[0] = 0
Objectives[15]DoorpositionX[0] = -107.537
Objectives[15]DoorpositionY[0] = -9.018
Objectives[15]DoorpositionZ[0] = 70.671
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = GoTo_Actor
Objectives[16]Text = Get to the ~r~Bodyguard
Objectives[16]positionX = -111.0162
Objectives[16]positionY = -11.22875
Objectives[16]positionZ = 69.51959
Objectives[16]GoTo_Actor_ChangToCompanion = False
Objectives[16]GoTo_Actor_Distance = 2
Objectives[16]GoTo_Actor_Remove_Blip = True
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ~y~Hi fool give me your hands up !
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = -110.2838
Objectives[17]positionY = -13.0513
Objectives[17]positionZ = 69.51959
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 4
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -111.4193
Objectives[18]positionY = -11.76428
Objectives[18]positionZ = 69.51959
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = True
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 1
Objectives[18]Task_List[0]Type = HandsUp
Objectives[18]Task_List[0]positionX = -111.4212
Objectives[18]Task_List[0]positionY = -11.76055
Objectives[18]Task_List[0]positionZ = 70.01959
Objectives[18]Task_List[0]time = 10
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = ~y~Dont worry , i came for info only .
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = -112.3322
Objectives[19]positionY = -7.951749
Objectives[19]positionZ = 69.51959
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 4
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = ~g~What do you want ? i will do everything i swear !
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = -110.6584
Objectives[20]positionY = -5.454405
Objectives[20]positionZ = 70.41682
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 5
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = ~y~Give me info about the ~r~Bank Manager
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = -105.5716
Objectives[21]positionY = -11.43979
Objectives[21]positionZ = 69.52225
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 6
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = ~g~Hmm , Idk i can show you where he lives just pls dont kill me !
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = -100.9137
Objectives[22]positionY = -12.46116
Objectives[22]positionZ = 69.52225
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 6
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = ~y~Ok , show me
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = -96.65063
Objectives[23]positionY = -13.3784
Objectives[23]positionZ = 69.53619
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 5
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~g~ Here (shows) , now pls get out or i will kill you !
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = -93.74204
Objectives[24]positionY = -12.84236
Objectives[24]positionZ = 69.52856
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 5
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = ~y~U what ? Ur fucking died !
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = -96.35727
Objectives[25]positionY = -10.94627
Objectives[25]positionZ = 69.52415
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 3
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = -111.0359
Objectives[26]positionY = -8.443059
Objectives[26]positionZ = 69.51959
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = True
Objectives[26]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = False
Objectives[26]Int_Task = 0
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Kill the ~r~Guard
Objectives[27]Text2 = 
Objectives[27]Type = Kill_Actors
Objectives[27]positionX = -108.8877
Objectives[27]positionY = -9.935508
Objectives[27]positionZ = 69.51959
Objectives[27]KillAll1 = True
Objectives[27]KillAll2 = False
Objectives[27]Kill_Actors_Add_Blips = True
Objectives[27]Kill_Actors_Add_Markers = False
Objectives[27]DropPickups = False
Objectives[27]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Get to ~y~Lester's hideout
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 0
Objectives[28]IconColorA = 255
Objectives[28]positionX = 1280.199
Objectives[28]positionY = -1729.72
Objectives[28]positionZ = 51.59848
Objectives[28]Heading = 3450
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 7.5
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = True
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = GoTo_Actor
Objectives[29]Text = Get to ~y~Lester
Objectives[29]positionX = 1277.993
Objectives[29]positionY = -1734.054
Objectives[29]positionZ = 51.32632
Objectives[29]GoTo_Actor_ChangToCompanion = False
Objectives[29]GoTo_Actor_Distance = 2
Objectives[29]GoTo_Actor_Remove_Blip = True
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = ~b~Nice ! , now you have a few step and we done . Meet me again tomorrow
Objectives[30]positionX = 1276.666
Objectives[30]positionY = -1736.246
Objectives[30]positionZ = 50.91758
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 5
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 5
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

